Remove Concepts Remove Dev Remove Point and Click Remove Prototyping
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

Writing 104
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Lesson #3: Match your prototype to the level of feedback you want.

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Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Turns out, this week’s development of Highways & Byways illustrates my point pretty well.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. I tried to contact many of the devs to ask them what the reasons were and, in most cases, they were not technical but related to the scope of the project being difficult to manage. Many games were released, but a large amount were abandoned.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This is where most of the rules have been ironed out and are acceptable enough to use during a prototype either in person or online through something like Tabletopia or Tabletop simulator. Sean: I ended up resorting to a concept of taking MMORPG concepts and placing them into this D20 world.

Mechanics 130
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16 Mistakes I Made on My First Game & How You Can Avoid Them

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The analogy is morbid, but the concept is simple. 2: I did not order a prototype prior to manufacturing from the same company that printed. As a result, very few people clicked on them.