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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. We wanted to pay tribute.”

Fantasy 152
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype! The vehicles he programs also operate under the same rules.

Code 96
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Talking Without Words

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. You have very limited ways of communicating complicated concepts to your players with static cardboard and plastic, so what you imply and what you suggest through your game’s design is very important! We’re doing rapid prototyping.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. At this point, many readers might have noticed that Godot was created to develop games this way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104