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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.

Dev 52
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The Future of Art & AI in Game Production

iXie gaming

Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment. AI Dungeon 2 is a well-known example of such a program, a text-based fantasy simulation. Game modes like FIFA’s Ultimate Team are a practical example of this concept in action.

AI 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Concept Art. Let's dive in.

Dev 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. Meanwhile, Aleksis is an entertaining character with a big complicated party setpiece that invokes past Arkane games and the game marketing. It would feel terrible. Maybe this is intentional?