article thumbnail

Exploring the Boundless Potential of XR and AI

Logic Simplified

XR has a wide range of applications, from gaming and entertainment to education and training. For example, the AI-driven NPC (non-player characters) in the game can have their own behaviors and motivations, making them feel more like real characters. When XR and AI are combined, the possibilities for gaming are endless.

AI 95
article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Future of Art & AI in Game Production

iXie gaming

Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment. Game modes like FIFA’s Ultimate Team are a practical example of this concept in action.

AI 52
article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Concept Art. In our last issue, we introduced you to a bunch of new team members that recently joined our growing family, including our newest Environmental Concept artist, Harold. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

Also, worth listening to my conversation with Pete Seicienski on his “Adventure Games” concept, which is very much related to this Sense of Wonder thing ). Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds.

Fantasy 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. Meanwhile, Aleksis is an entertaining character with a big complicated party setpiece that invokes past Arkane games and the game marketing. It would feel terrible. Maybe this is intentional?

article thumbnail

Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow. Just in that third screenshot alone there are so many concepts which feel new and confusing. This is great!

Mobile 113