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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” “The community’s voice is invaluable; it helps shape the game,” he remarked.

Indy 105
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GenoTerra - The finished prototype.

Mnenad

It contains overviews about the design process of GenoTerra as well as research about existing projects that influenced this prototype in the context of entertainment and interactive media. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. The Mechanik II.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

You can place this game in a tradition of walkie-talkie games like Firewatch or Wheels of Aurelia. Here my walking mechanic borrows some sensibility from Death Stranding, where terrain can seriously slow down the player's speed, so a skilled player should micro-optimize their route a little and avoid water / hills / obstacles.

Pixel 52