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Top Unreal Game Development Companies in 2024

Logic Simplified

To keep the game exciting, the game is often updated by adding new modes, features, levels, etc Our Unreal Game Development Services & Solutions As a leading Unreal Game Development company , Logic Simplified is committed to creating high-quality, cross-platform games that are safe, ethical, and entertaining.

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Calling on Xbox Game Pass Profitability

Deconstructor of Fun

On console, I’ve seen growth slow down, mainly because at some point you’ve reached everybody on console that wants to subscribe,” explained Spencer. While Microsoft hasn’t increased the price of the Xbox Game Pass or its Xbox consoles, that might not hold for much longer, and Spencer hinted changes could be on the way in the future.

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Bucking the Recession in Mobile Gaming

Deconstructor of Fun

As device specs and internet bandwidth keeps on improving it might be a matter of time before we start seeing certain mobile gaming genres in direct competition against the PC and Console platforms that offer outsized value through their subscription services. The mobile gaming market is mature yet constantly evolving.

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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

Fall Guys, a knockout party game by Epic Games’ Mediatonic studio, is following the heels of Fortnite’s blockbuster “Creative Mode” circa 2018 with their own “Creative Construction” mode. Can slow-rolling UGC pack the punch Mediatonic needs to defend the knockout genre on the console before mobile competitors eat their lunch?

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Now cross-platform game development with Unity is possible. Do you want your game to be available across multiple platforms?

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. Nobody believed mobile shooters could be big in the west.

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