Release candidate: Godot 3.5 RC 1
Mircosoft Game Dev
MAY 18, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Anything behind the polygon will be culled from view. Shaders: Many improvements backported from master ( GH-56794 ).
Let's personalize your content