article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Properly set TIME shader uniform when rendering shadows ( GH-68574 ).

Beta 91
article thumbnail

Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Estébanez ( RandomShaper )!

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Estébanez ( RandomShaper )!

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Estébanez ( RandomShaper )!

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Estébanez ( RandomShaper )!

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Estébanez ( RandomShaper )!

Render 52