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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. And for that debut the duo came up with an enticing mix of elements that really sets the game apart. “I But that’s not all.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Have you ever dreamt of crafting your own epic game? We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath. Accessibility is taking center stage, making the gaming world a welcoming space for everyone. So, are you ready to unleash your inner game developer?

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. But what makes Unity so popular among developers? Let’s find out.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. What is Unity?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Console support. Unfortunately, the visual material editor from Godot 2.1 Global illumination (GI).

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Core: Improve the console error logging appearance: ( GH-49577 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ).

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