Remove Content Remove Culling Remove Data Remove Platformer
article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. It can be released to multi-platforms, such as Web, iOS, and Android. SOC is a type of Precomputed Visibility Culling (PVC) implementation and has been a technique widely used in game development for over 20 years.

Culling 52
article thumbnail

Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

The Swedish games conglomerate is in the midst of a bloody restructuring and has been culling its personnel expenses. engine software providers, payment facilitators, platform holders) and renegotiate the terms of your most expensive contracts. Similarly, Amazon Game Studio announced the termination of 180 jobs.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Android: Add basic user data backup option ( GH-49070 ). In-depth documentation is available.

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add basic user data backup option ( GH-49070 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Android: Add basic user data backup option ( GH-49070 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).

Beta 52
article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Portal occlusion culling. Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. Large files support (> 2.0

UX 52
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. It also has more useful built-in data types such as integer vectors. Animation streaming : Modern games have long cinematics, which require a lot of animation data.

AAA 145