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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

One HaZ has shared his insights on the exciting developments happening within the Unreal Engine Fortnite (UEFN) platform and its potentially transformative impact on the future of gaming and content creation. “The w hole thing Fortnite has been well known for is its players can create stuff, user-generated content,” he explained.

Film 98
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Ask a Game Dev - Untitled Article

Ask a Game Dev

The main difference between a game and passive entertainment is that games require agency from the player in order to advance. Build your content in a way that facilitates player activity, not passivity. The player has to actively do something to progress. The best games never forget this. Do, don’t show.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. Maturity and fullness means that as an online game, Lost Ark’s artistic expression meets the tastes and needs of mainstream players and is massive and varied in content.

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The three most important qualities in an RPG

Keith Burgun

Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds. And sure, it will work again now, on some people: in particular, those who are newer to games like these.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

Or at worst, they are leftover consequences of the design and they had to fudge some random content for it. Meanwhile, Aleksis is an entertaining character with a big complicated party setpiece that invokes past Arkane games and the game marketing. TUTORIAL The tutorial happens across 3 in-game loops. Maybe this is intentional?