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Want to make a great game trailer? Stop pretending it’s a movie trailer

PreMortem.Games

If I was given the choice of watching a game trailer with: Flashy and entertaining editing with confusing gameplay Simple editing with clear and intriguing gameplay The vast majority of times I would choose #2. Raw’ gameplay might be the clearest way to put a trailer together, but it can also be the least entertaining.

Editing 234
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Ask a Game Dev - Untitled Article

Ask a Game Dev

The main difference between a game and passive entertainment is that games require agency from the player in order to advance. Perhaps the most important thing you can learn about designing games is the natural evolution of “show, don’t tell” - “Do, don’t show.” The player has to actively do something to progress.

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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

There are now so, so many of those cutscene-only video game apps called streaming services. There is just too much entertainment out there fighting for too little free time. The enormous mobile side of the business has been churning out massive piles of product (and 80 ripoffs of every game that gets any traction) for years.

Indy 103
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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Some of the top entertainment and gaming developers in the world are turning to Unity, which is why Cinemachine can be so exciting for those creative types. Game developers can switch from 2D to 3D, from real-time play to cutscene, and from the traditional first-person shooter view to a camera that follows the action up close and personal.

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The three most important qualities in an RPG

Keith Burgun

Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds. And sure, it will work again now, on some people: in particular, those who are newer to games like these.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

Meanwhile, Aleksis is an entertaining character with a big complicated party setpiece that invokes past Arkane games and the game marketing. TUTORIAL The tutorial happens across 3 in-game loops. During this time, mission selection is restricted and progression is heavily scripted / controlled. So who's the player gonna pick first, I wonder?