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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Eric Seufert explains the concept of content fortresses here. For the entire mobile games industry, revenue was down for the first time ever in 2022.

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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

However, the gameplay in Dislyte is nothing new, adopting Lilith’s best practices for CCG-RPG games with validated gameplay, solid meta-features, and gacha-based monetization. The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression.

Art 52
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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

And then you have the audiences for the superstar streamers like Ninja and others like PewDiePie that post a lot of content on YouTube. Games as Social Media And one of the ways I look at games that… Games have become a vertical market for social media platforms. These guys have like a hundred million or more followers.

Esports 52