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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s no surprise to any readers of this newsletter that Apple set off a nuclear warhead into the heart of the mobile games business with IDFA deprecation, under the thin veil of user privacy.

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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. Dislyte is in the last group (i.e., original titles).

Art 52
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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., Recent Innovations. That’s a really exciting trend. #2.

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. Disney and Electronic Arts both spent hundreds of thousands of dollars to acquire companies in the space. Ten years ago, people would not pay for digital content and overall wanted to own things.

Games 52