Remove Content Remove Entertainment Remove Mechanics Remove NPC
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment.

AI 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds. This isn’t the fault of players.

Fantasy 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. This fighting game health mechanic is too fussy and unreliable for a busy shooter. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. Limited regen (e.g.

article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

One of the magic staves James designed below was created for a super important Kota character that we'll be revealing in our upcoming Patreon content. Once a bustling mecca for Nisargan entertainment and trade, Nasahara was absolutely ravaged when the Mad Kota King's rebellion found its way to the city's streets. 3D Character Design.

Dev 52
article thumbnail

Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ?

Mobile 113
article thumbnail

Deconstructing Warcraft Rumble

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends.

Mobile 52