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Top Emerging Free Game Development Tools and Trends!

Big Games

Here are some of them: AI-Powered Content Creators Ludo AI: This tool excels at generating gameplay concepts and mechanics based on your preferences. Simply input parameters like genre, target audience, and desired features, and Ludo AI will suggest potential game ideas. It can even help define core loops and progression systems.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. This feature further simplifies mobile game development by allowing developers to download or purchase various tools, assets, scripts, and plugins.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

release, which is already quite feature-packed a mere 3 months after the 3.3 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 This beta 4 build provides additional features and fixes to bugs reported against previous builds. Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

release will provide a number of new features which have been backported from the 4.0 and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ).

Beta 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Each engine has its specific set of features and, therefore, can perform a specific set of tasks. While both engines have the ability to create a wide range of games and deploy them to various gaming platforms, each one offers a set of features that are suited to particular projects. But is there an ultimate winner?

Engine 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2