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Upgrade Your Graphics: Explore New Ray Tracing Features for NVIDIA Nsight Tools

Nvidia

Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray. During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Note that you can access this content on demand.)

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New Video Creation and Streaming Features Accelerated by the NVIDIA Video Codec SDK

Nvidia

This post highlights new features supported in version 12.1, and how they’re being used to enhance video processing use cases like content creation and streaming on NVIDIA GPUs. These optimizations also reduce content delivery network (CDN) costs by minimizing bandwidth requirements. Video Codec SDK 12.1

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project.

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Work Graphs in Direct3D 12: A Case Study of Deferred Shading

Nvidia

When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. This post features a Direct3D… Source Direct3D 12 (D3D12) introduces.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. It was a complex feature to make, and aside from making it look cool, we also had to solve a range of technical challenges.

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Top Unreal Game Development Companies in 2024

Logic Simplified

UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Is it well-defined? The steps involved are: 2.