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2023: Year in Retrospect for the Gaming Industry

iXie gaming

Growth in Cross-platform Gaming Cross-platform games have become more popular than ever. One out of four gamers play cross-platform as of 2023. This implies that players switch between mobile, PC, and console. As of 2022, the eSports market was about USD 1.38 Approximately 6.92

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile.

Studios 52
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Apex Legends vs. Fortnite: Assessing Popularity in 2023 – Who Takes the Lead?

Game Errors

Both of these titles with cross-platform play capacity. Platform preferences: Both Fortnite and Apex Legends are available on mobile, PC, and console. The PS is the most popular platform for this title, with around 40% of gamers. The PS is the most popular platform for this title, with around 40% of gamers.

Esports 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Also, apart from its art outsourcing services, it offers cross-platform porting, AI, and web development. Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, Mobile Games, Video Games, UI, and Social Networks. Winking Corporation. Keywords Studio. Art Bully Productions.

Art 52
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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

We're talking about massive layoffs across the tech industry and gaming in particular, new mobile game studios from NetEase and Nintendo, Playtika's latest earnings report, the dramatic and sudden collapse of FTX and the ongoing creator royalty debate going on in the world of NFTs. ? million despite lowest quarter since 2020 ?

Mobile 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. While today's Game of War is little more than a profitable legacy title, the game was pivotal to growing the 4X sub-genre to what it is today - a $5B sub-genre on mobile in the Western markets. Then Yu-Gi-Oh came along.

Mobile 52
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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

It’s not that Magic Eden could not have brought more gamers onto their platform or Fenix Games could not have built a nice marketplace. Of course, it’s important not to reduce it to 1 or 2 like today’s mobile gaming, but I hope we can do better than that… Written by Ahmetcan Demirel ?️ Deconstructor of Fun Podcast ?

Games 52