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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. In addition to UE4 titles such as Fortnite, developers such as Activision Blizzard, Ubisoft, Riot, Bungie and Respawn are using Reflex now. Learn more about other NVIDIA developer tools and SDKs available for game developers here.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

In this fall update to the NVIDIA OptiX SDK, developers will be able to leverage new compilation techniques, and superior layered and temporal denoising to handle more ray tracing workloads, quicker. This will help developers optimize their payload usage. In this fall update to the NVIDIA. Faster compile times NVIDIA OptiX 7.4

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Extensive documentation will be available soon.

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). The upcoming Godot 3.4

Beta 52
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. seen as small bumps between tiles on a GridMap). Anything behind the polygon will be culled from view. The upcoming Godot 3.5 stable for all users.

Render 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). The upcoming Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ).

Beta 52