Godot 3.5: Can't stop won't stop
Mircosoft Game Dev
AUGUST 5, 2022
Asynchronous shader compilation + caching (ubershader). A long awaited improvement to reduce shader compilation stuttering on OpenGL is coming to Godot 3.5, You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view.
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