Remove Culling Remove Feature Remove Lightmap Remove Render
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. release, and should make lightmaps a viable option for 3.2. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 finish line. Red: depth buffer.

Render 55
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. So you can get a feel for what it looks like.

Code 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future).

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. Some of the most notables feature changes in this update are: Android: Upgrade Android gradle plugin to version 7.2.1 ( GH-68497 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 91
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Godot's new renderer, progress report #3

Mircosoft Game Dev

It's been a month since the second progress report , and progress continues towards the new Godot renderer. Improve Culling: Portals (rewrite as polygon-based) and Rooms. Add Layered/Stencil rendering. renderer works entirely in linear space (Gamma is no longer supported). Introduction. Implement Decals. Glow Processor.

Render 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. Some of the most notables feature changes in this update are: Android: Upgrade Android gradle plugin to version 7.2.1 ( GH-68497 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 40
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2