Remove Culling Remove Game Engine Remove Platformer Remove Visual Scripting
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). VisualScript: Expose visual script custom node type hints ( GH-50705 ).

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Is solving these problems enough for Godot to become a top AA / AAA game engine? This mean that the tools provided, while certainly capable, are still game neutral.

AAA 145
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Supporting the project.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. New audio engine. Visual Scripting. A year ago, we decided to skip the release of Godot 2.2

Render 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

Beta 52