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Ask a Game Dev - Untitled Article

Ask a Game Dev

Perhaps the most important thing you can learn about designing games is the natural evolution of “show, don’t tell” - “Do, don’t show.” The main difference between a game and passive entertainment is that games require agency from the player in order to advance. The best games never forget this.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).

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The three most important qualities in an RPG

Keith Burgun

And sure, it will work again now, on some people: in particular, those who are newer to games like these. Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds.

Fantasy 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. Some of the top entertainment and gaming developers in the world are turning to Unity, which is why Cinemachine can be so exciting for those creative types.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

Film 98