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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's more paranoid than a Ubisoft game.

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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

If you want to have an enormous open world, some copy-pasting will be necessary, even for games with huge budgets. For example, you can make the same goblin (well, moblin) fort play entirely differently by placing it in ways that interact with the terrain around it. What I Would Do To Fix It You can't fix it. To be fair.