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The State of the Mobile Games Market in 2023

Deconstructor of Fun

State of the Mobile Games Market The Western mobile games market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B And unlike Racing, Shooter games also generally saw a decline in downloads as well.

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Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

This two part series on how to build and grow products with data is written by, Oleg Yakubenkov , CEO @ GoPractice. Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. This is how our game looked like in the beginning.

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Learn How To Use Data to Build and Grow Hit Games - Part 2

Deconstructor of Fun

This is the second and the final part of the series on how to build and grow products with data (you can find the first part here ). Oleg has built his data driven product management expertise working on some of the biggest games as well as some of the biggest social platforms in the World. It truly shows how data driven Uber.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

But for the vast majority of mobile games, this approach will not work. Premium titles stretch mechanics throughout the game to keep players engaged after even 10, 20, or 100 hours of gameplay. This surprised us, as Clockmaker is a mystical game. And I'll tell you why. Always ask your players!

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

First week after global launch: - Call of Duty Mobile (October 1-7, 2019): 70M downloads - PUBG MOBILE (March 18-24, 2018): 26M downloads - Fortnite (iOS only, March 15-21, 2018): 7M downloads *Worldwide data excludes China android. billion in 2018, making it the highest-earning mobile game of 2018.

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2020 Predictions #1: Prepare to Crown the New King of Puzzle Games

Deconstructor of Fun

We originally created a taxonomy together with Game Refinery dividing the games market into four different categories: Casual, Mid-Core, Casino and Sports. We pulled the data of top 1000 games from last three years from the one and only App Annie and aligned the data with the categories, genres and sub-genres.

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