Remove de mobile-ui-design-best-practices-part-1
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How To Overcame Post-Launch Slump - The Case of Merge Garden

Deconstructor of Fun

This game, which combines Match-3 core with merge progression originally launched globally in the second half of 2020. The game looked promising, scaling quickly towards $2M a month in revenue - a promising number for a smallish Finnish studio. The core gameplay was true and tested Match-3 puzzle while the meta game was merge inspired.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business. His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobile game recession”.

Games 59
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. Several of the industry’s top IPs have received high-fidelity ports that have been successful in bringing core franchise players to the mobile format. It was only a matter of time before Call of Duty would find its feet on mobile.

Mobile 52
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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. But as we all know with Playrix, their super power is not making the most outstanding games.

Puzzle 52