Remove Debug Remove Demo Remove Mesh Remove UX
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper.

UX 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

C# version of the Dodge the Creeps demo running in Firefox. our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Skin support allows multiple meshes to share a single skeleton. x release. support via Mono 6.6, the switch to.NET Framework 4.7

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