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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Then as you come across more complicated problems, you'll want to browse the very helpful Demos , each with a link to its full source code on GitHub. and no WASM.)

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D20 RPG – Positional Awareness

The Liquid Fire

As a side benefit, you can look at the script in the inspector and see the Entity’s id which may be useful for a variety of debugging purposes. Because of the grid-based nature of my game, I position my sprites at whole number coordinate positions like "(2, 3)". Demo Play the game until you reach the Encounter.