Adventures in Map Zooming, Part 3: Implementation
Grid Sage Games
DECEMBER 6, 2023
If you recall, for my initial Cogmind map zoom demo upon adding Quad support to REX, all I did was change one thing in the game: the map font size. To zoom text we’d need yet another type of glyph size, one that like the doubling of map tiles for quads (2×1 to 4×2) instead doubles text/base cell size (1×1 to 2×2!).
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