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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Better handling of Variant s pointing to released Object s.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. Right-click for node search dialog. How does it look like? What is next. And a few others.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

We asked them to write a progress report to present what they're working on and the current status. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates. PRs: #62075 , #62910.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Core: Add detailed error messages to release builds (used to be debug-only) ( GH-53405 ).

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GSoC 2019 progress report #3

Mircosoft Game Dev

Port connection swapping was also added as a minor UX improvement. Then there are in-graph editable nodes , which provide a simple yet powerful UX improvement to the Visual Script. Right-click menu. You can now right-click to bring up the Node Search menu. Graph unification. Port swapping. In-graph editable nodes.