article thumbnail

Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. 2D: Fix terrains for isometric tilemaps ( GH-61998 ).

Alpha 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Here is an example using the older 3D platformer demo: VR support. Both indirect light and voxel reflections are provided by this technique.

Render 52