Remove design beyond-the-battle-why-do-we-need-to-create-a-safe-game-environment
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. We hope you enjoy this month's updates, and we appreciate you being here and supporting us along this journey.

Dev 52
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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

If you like it, you will love Naavik’s monthly Blockchain Games report! Executive Summary Sky Mavis’ mission is far more about spurring economic opportunity through play rather than about building an amazing game. The current game could continue to grow for a while, but its current economic policies are fundamentally unsustainable.

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On Backtracking in Roguelikes

Grid Sage Games

More than once over the years we’ve had discussions in the roguelike development community regarding the idea of “backtracking,” and with good reason: whether or not to allow it has quite a lot of implications! DCSS variant “ Hellcrawl ” removes the up stairs from that game, notably increasing the difficulty.).

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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Supercell is one of the rare companies that doesn’t try to beat the competition; rather, it tries to beat the high score set by its own prior games. To date, Supercell has created multiple genre-defining games and generated billions in revenues -- all with little more than 300 employees (!). Our short answer is no.

Puzzle 52
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Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft.

Balance 52