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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

It is the no-cost matching service that gets your game in front of qualified publishers and investors in one simple process. Your game gets screened internally by our industry experts within two weeks. Sign up for their newsletter to be informed when the latest deconstruction drops. Create an account 2. Yet Cookie Run is different.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

This report was written by Jimmy Stone , Lars Doucet , Anthony Pecorella , Aaron Bush , Abhimanyu Kumar , from left to right. The game’s basic design is fairly straightforward and simple, but there are concerns with the sustainability of its economic model. If you like it, you will love Naavik’s monthly Blockchain Games report!

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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

This doesn’t happen every time, but even some of their stopped games have influenced design for years afterwards. HDP is a well designed casual game. Supercell’s previous entry, Spooky Pop, had a lot of design mistakes that prevented it from competing with the Saga model. Edited by Adam Telfer.

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Battle Passes - Everything You Ought to Know and Then Some

Deconstructor of Fun

Battle Passes were first introduced in Valve’s Dota 2 and Team Fortress 2 and later popularized by Fortnite (which still today holds one of the most advanced and constantly improving designs). Passes can generate different player experiences, follow a different balance, and emphasize different components depending on the genre and audience.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

A 10-year gaming industry veteran, leading game development teams focused on free-to-play titles across mobile and PC. Worked on hit mobile titles such as Sims Freeplay, Need for Speed No Limits, Subway Surfers, and Sims Mobile. Summary Warcraft Rumble is an action-strategy game akin to Clash Royale but with a focus on single-player tower offense.

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Deconstructing Warcraft Rumble

Deconstructor of Fun

A 10-year gaming industry veteran, leading game development teams focussed on free-to-play titles across mobile and PC. Worked on hit mobile titles such as Sims Freeplay, Need for Speed No Limits, Subway Surfers and Sims Mobile. Summary Warcraft Rumble, is an action-strategy game akin to Clash Royale but with a focus on single-player tower offense.

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