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Buildbox Tutorial: The Basics For Absolute Beginners (With Video)

SOVEREIGN MOON

In our Buildbox tutorial series, we’ll show you how you can build amazing 2D and 3D games without having to know how to code. . Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Repositories: Godot's framework for VCS integration: Dev: [link]. We have taken inspiration from the diff UI currently present in Atom, Visual Studio Code and various other popular text editors and IDEs. Interactive Music by Daniel Matarov. Introduction.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). In this tutorial we’ll learn how to add triggers and switches to your game using Unity’s bolt add-on. Manage game collectibles like gold, money or points. Read the Full Tutorial ? The unlocking of a scene.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0

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GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Right-click menu. Visual Script tool script. Work done.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

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