Remove Editing Remove Game Engine Remove Polygon Remove Tile
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). GH-59810 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). GH-59810 ).

Beta 78
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Previously, only the root node of a scene was editable. Multiple scene editing. Live scene editing.

Engine 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Auto-tiling in tile maps.

Render 52