Remove Editing Remove Polygon Remove Shaders Remove Tile
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). GH-59810 ). This release is built from commit d0398f62f.

Beta 101
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). GH-59810 ). This release is built from commit d0398f62f.

Beta 78
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 1.1 beta1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects). 2D Materials. 2D Normal Mapping.

Polygon 52
article thumbnail

Godot 1.1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects). 2D Materials. 2D Normal Mapping.

Polygon 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Auto-tiling in tile maps. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! GPU particles.

Render 52