Wed.Apr 10, 2024

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What the game industry must do to prevent occupational burnout

Game Developer

Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.

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EA raising price of EA Play subscription

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Electronic Arts is increasing the price for its EA Play subscription service, GamesIndustry.biz understands. The standard EA Play tier will increase from $4.99 / £3.99 per month to $5.99 / £5.99, with the annual fee rising from $29.99 / £19.99 to $39.99 / £35.99.

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IO Interactive recruits Ubisoft alum Rodrigo Santoro for James Bond project

Game Developer

Santoro's previous work includes immersive sim-like games like Avatar: Frontiers of Pandora and the Crysis sequels, and the first two Division titles.

Games 313
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Saber's Matthew Karch: "The AAA model is going to change"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The games industry's current troubles have been well documented by this point and, looking at the release slate for the rest of the year, you'd be forgiven for thinking there's not much cause for optimism on the horizon. While there are still a number of AAA games heading to consoles and PC by the end of the year, it's currently a quieter line-up than we would historically expect and some heavy hitters that are most lik

AAA 131
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Ascendant Studios has reportedly furloughed majority of its staff

Game Developer

The Immortals of Aveum studio has allegedly let go of "nearly 30" of its staff that remained after its layoffs in August 2023.

Studios 313
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Making Tetra Tactics, the Final Fantasy mini-game inspired title that wasn't meant to exist

GamesIndustry.biz

Roguelike deckbuilder Tetra Tactics exited Early Access after a year and a half yesterday, finally making it to its full release on Steam. If you're not familiar with the name, it might be because the title was called Card Craft up until a couple of weeks ago – it was changed due to a trademark issue, just in time to release into the world. This small blip aside, lead developer Jabari Alii says the development process for the title was smooth sailing.

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PowerWash Simulator maker FuturLab joins Miniclip Group

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox UK game studio FuturLab has joined digital entertainment firm Miniclip. The PowerWash Simulator maker will continue having creative control over its game development and studio operations.

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Ubisoft wall-runs onto the roguelike bandwagon with The Rogue: Prince of Persia

Game Developer

Dead Cells developer Evil Empire says the original Prince of Persia was great inspiration for a 'roguelite'

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Cosmic storms and galactic monsters in Pastaspace Interactive’s Underspace

PreMortem.Games

The creator of the ‘open world lovecraftian spacefighter RPG’ Underspace calls it a ‘vast freaky universe,’ and even that might be an understatement. This sci-fi world is not only rooted in science but goes full-on supernatural. Expect cosmic storms and massive space monsters to try to take a bite out of your spaceship. “I find something that doesn’t belong in space normally, and then I put it in space.

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PowerWash Simulator dev FuturLab acquired by Miniclip

Game Developer

Under Miniclip, things will be business as usual at FuturLab, with no shakeups expected to take place.

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Blizzard renews agreement with NetEase

GamesIndustry.biz

Blizzard Entertainment has renewed its publishing agreement with NetEase, which is set to begin this summer. Microsoft has also entered an agreement with the games firm to bring NetEase titles to Xbox consoles and other platforms. Blizzard and NetEase had previously been in a partnership for 14 years, which came to an end in 2022 as both companies failed to negotiate renewal of their agreement.

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How to design giant robots in shooters: a comprehensive War Robots retrospective

Game Developer

In this post, we’ll look at the history of how we’ve implemented robot design in War Robots and reveal our essential guidelines that will be useful for any developer, no matter the project.

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EA adds Motive Studio to Battlefield development team

GamesIndustry.biz

EA's Motive Studio is set to work on the next Battlefield game alongside DICE, Criterion, and Ripple Effect. In a post shared on the game's website , EA shared that the studio behind Star Wars: Squadron and the recent Dead Space remake, will put together a team focused on developing the upcoming game. In a separate post , Motive's general manager Patrick Klaus said Dead Space remake creative director Roman Campos-Oriola and executive producer Philippe Ducharme will build the team.

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Jawbreaker: Releasing April 23rd!

Indie DB

Jawbreaker is almost here! The launch of the full game will on April 23rd at 2:00pm(CST)!

Games 102
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Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that’s dug up versus cut stuff that could never be found?

Ask a Game Dev

It's really hard to say because every project is different. The kind of games that have the least cut content are annual sports titles - they have the most stringent schedules and know exactly what they are committing to with each annual cycle, so they have significantly less wiggle room than a project with a longer schedule and bigger scope (e.g. GTA6).

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A Double Review of Solar Ash and It’s a Wrap

Game Wisdom

A Double Review of Solar Ash and It’s a Wrap Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double indie game review of two different kinds of platforming with Solar Ash and It’s a Wrap, played with a retail key and press key respectively. 0:00 Intro 00:17 Solar Ash 5:34 It’s a … The post A Double Review of Solar Ash and It’s a Wrap appeared first on Game Wisdom.

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Lo-Fi Games' Kenshi sells 2.3m units | News-in-brief

GamesIndustry.biz

Lo-FI Games' free-roaming RPG Kenshi has sold over 2.

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A Comprehensive Guide to Nodejs Unit Testing: Tools and Techniques

Artoon

Welcome to our comprehensive guide on nodejs unit testing! In software development, […] The post A Comprehensive Guide to Nodejs Unit Testing: Tools and Techniques appeared first on Artoon Solutions.

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Editor error with EditBox

Cocos

Cocos Creator version 3.8.2. I have a scene with some EditBox. First open editor everything ok. After a few works, like edit scene or change some script, Editor start raise error: [Scene] Cannot read property 'node' of null TypeError: Cannot read property 'node' of null at EditBoxImpl.update (E:cocos-dashboard-editorsCreator3.8.2resourcesresources3denginebin.cachedeveditorbundledindex.js:248615:39) at EditBox.update (E:cocos-dashboard-editorsCreator3.8.2resourcesresources3denginebin.cachedevedit

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Unity Programming Languages: Your Top Choices for 2024

Artoon

Unity is recognized as one of the most powerful game engines that […] The post Unity Programming Languages: Your Top Choices for 2024 appeared first on Artoon Solutions.

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The Best Game Engines for Mobile Game Development

Starloop Studios

One of the most critical decisions for mobile game development projects is determining the best game engine for your project. At Starloop Studios, we carefully consider each game engine's advantages and how they can help us develop the best mobile games possible. Every game engine has something to offer to mobile game development; there is [.] The post The Best Game Engines for Mobile Game Development appeared first on Starloop Studios.

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Node js vs Django: Which is Better for Your Project?

Artoon

Welcome to our latest blog post on Node js Vs Django, Choosing […] The post Node js vs Django: Which is Better for Your Project? appeared first on Artoon Solutions.

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Spider Fox released on Steam!

Indie DB

A single player game about a Mad Scientist who has combined all animals through the land