Mon.Aug 15, 2022

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Sci-fi 3D art for games: 4 main mistakes you should avoid

Moonmana

Creating a video game is not a simple task, it is a time and effort-consuming, and challenging process. It takes a team of developers, designers, 2D 3D artists, project managers, and producers to work hard to deliver a high-quality and lucrative game that will reach the top. As long as the gaming industry keeps expanding at high speed, the market gets highly competitive.

Art 52
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Designer Notes #69: Chris DeLay – Part 2

Designer Notes

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink , Darwinia , Defcon , and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022.

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Get your Humble Bundle Video Game Books

Jesper Juul

There’s a new Humble Bundle with MIT Press Video Game Books, featuring three of my books, many books from our Playful Thinking series , and from Platform Studies. [link] .

Games 40