Yes, You Can Animate Thousands of Characters in Real-Time
The GameDev Guru
MAY 12, 2022
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget
The GameDev Guru
MAY 12, 2022
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget
Mircosoft Game Dev
MAY 12, 2022
Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8 ! It includes notably Text-to-Speech support on all platforms (as a feature for games/applications, the Godot editor itself doesn't make use of it for now), and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.
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Smart Fox Server
MAY 12, 2022
We just released SFS2X patch 2.18.3 which fixes a couple of problems with the Analytics module, adds IP-range support for Admin clients and fixes a minor UI issue with the AdminTool. You can read the release notes and proceed with the download from here. While you are at it, also check out the latest client API in our dedicated download section. Please note : the patch requires SFS2X 2.18.0 to be already installed.
The Astronauts
MAY 12, 2022
A while ago I wrote about speeding up Blender’s Wavefront OBJ exporter. All that landed into Blender 3.2. And since that was quite a nice experience, I started to look into the OBJ importer… Existing Python importer Blender 3.1 and earlier has an OBJ importer written in Python. From a quick look, it was written “ages ago” and has largely unchanged since then.
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