Sat.Jan 14, 2017 - Fri.Jan 20, 2017

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4 Rude Awakenings I Had While Developing My First Game and How I Overcame Them

Brand Game Development

Creating my first game, War Co. , is one of the most satisfying things I’ve ever done in my life. It also happens to be, not coincidentally, the hardest project I’ve ever worked on. I’ve had so many rude awakenings and heartbreaks over the course of the nearly two years I’ve been working on it. Below, I share four rude awakenings I’ve had during the development of War Co. and how I’ve overcome them.

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Meet us at FOSDEM 2017 and GodotCon

Mircosoft Game Dev

Hear, hear! Dwellers of the Old Continent or the far lands beyond the great seas, heed our call! Lackeys and subjects of the great Godot will be there to meet you in the royal city of Brussels, Belgium from Feb IV to Feb VII, MMXVII AD. In other words, you will have the opportunity to meet Godot contributors and users at two upcoming events in Brussels, Belgium: FOSDEM 2017 on February 4 & 5, 2017.

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Reality and Narrative

Brand Game Development

Creativity is painful. It’s hard to make something worthwhile, to put your name on a product, to cast your work out into the world for judgment by people who don’t care nearly as much as you. When your heart is wrapped up so tightly in what you do, the smallest criticism can feel like a kick in the chest. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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