Sat.Jun 24, 2017 - Fri.Jun 30, 2017

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Board Game Development – Wait Like a Champ by Using Downtime Wisely

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages.

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Continuous Integration for Unity 5.6.1f1 with Docker and Bitrise

The GameDev Guru

I bet you know already the productivity boost you get by adopting continuous integration processes, so I will roughly skip that part.

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Tests needed for Godot 2.1.4-rc

Mircosoft Game Dev

Edit 2017-08-25: Here's finally the release candidate build. WinRT templates are still missing, but they're not blocking for the release given that they are experimental. Download the RC build. Check the detailed changelog since 2.1.3. Check the changelog diff since the 2017-07-31 build. Report regressions on GitHub so that they can be fixed before the stable release.

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Is self-publishing your board game a good idea?

Brand Game Development

Today, I’d like to challenge one of the most fundamental assumptions of this blog: that self-publishing your board game is the best way to go. While I certainly like the self-publishing route and found it empowering, just as many people might find it to be disempowering drudgery. There is no single right decision when it comes to self-publishing or not.

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