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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Education and Background Gabe has worked for RP4K almost since moving to Ontario from Italy in 2017. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. In addition to simulation, he also works with engineering and perception.

Code 98
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Silkin’s professional trajectory mirrors the industry’s evolution, reflecting the rapidly changing landscape of VR and AR technology. As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets.

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The Role of Computer Science in Video Games

Game Designing

Studying CS gives you the flexibility to work in many technologically focused fields, including gaming. Most educational institutions require master’s degree candidates to have a computer science degree or a degree from similar fields of study like science, technology, engineering, or math (STEM) before joining a master’s degree program.

Games 52
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Innovative Director: James Cameron

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. But in 1974 he left the college to devote himself to work and self-education. Cameron temporarily worked as a truck driver, but the main passion of the future director was special effects, as well as technology, which made the movie magic possible.

Film 52
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What Is AI Art and How is it Created?

Game Designing

Instead, computer technology and machine learning algorithms apply different artistic techniques to alter or enhance existing human-created artwork or to create new artwork altogether. It improves the visuals and the performance of game simulations and provides more realistic, interactive, and immersive gaming experiences.

AI 40
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Launched in 2005 by Unity Technologies, the game engine was initially designed uniquely for OS X games. Additionally, UE is good for prototyping.

Engine 52