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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. The space is now awash with a variety of publishers, including the aforementioned SayGames, Kwalee and Homa, as well as Rollic (also acquired by Zynga), Popcore and Good Job Games.

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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., Recent Innovations.

Esports 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

What if a game mainly features unique worldbuilding instead of intriguing gameplay? With the purpose of vadaliting it, Lilith tries to establish a sustainable/scalable business model of game development and publishing, as well as build up an even more diversified portfolio. Rougelike mode in Dislyte.

Art 52