Remove Fantasy Remove Fighting Remove Game Design Remove Indy
article thumbnail

I’m making an RPG!

Keith Burgun

Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.

Fantasy 119
article thumbnail

En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. Plus a chatty heroine that flogs her enemies with a sharp sword and even sharper one-liners. We feel like En Garde!’s

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. The immersive worlds game developers craft will get players hooked and keep them coming back for more.

Engine 52
article thumbnail

Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." The trick is making sure the fighting part is engaging.

Games 75
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

In a past era of game design, we complained when combat games had obligatory stealth sections -- now we have story games with obligatory combat sections. Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest."

NPC 52
article thumbnail

Design review of Redfall by Arkane Studios Austin

Radiator Blog

In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.

Studios 98
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.