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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development.

Indy 98
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.

Puzzle 256
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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

It was famously designed by Gygax to mess with the players in his own campaign and provide meat for players who came to him and said they could beat anything he threw at him. The main problem, alas, is that, while it IS a fascinating landmark for game design, it is not a good adventure. The older one is my copy.) Pwned, n00b.

Horror 60
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants. The cult of the game industry is most powerful of all.

Indy 52
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Games That Play Themselves

DameDev.tv

He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's Listen to the whole chat here: [link] Our 'AHA' moments What is a game that plays itself? Tim and Rick disagree on what the definition of ‘games that play themselves’ is!

Games 52
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I’m making an RPG!

Keith Burgun

I was focused hard during this time on learning as much as I could about game design, focused on “efficiency” and elegance in design, which is what brought me to crunchy rulesets like those of designer Eurogames and the indie Rogue-likes-and-company world.

Fantasy 119
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Video Game Thoughts Bonus Bag #1

The Bottom Feeder

A title like Elden Ring is very useful for people who care about video games because it's a valuable reality check. Nobody has worse ideas about video game design than fussy video game designers (myself included), and people who write about games are generally free to say all kinds of nonsense without fear of contradiction.

Writing 52