Remove Fantasy Remove Game Designer Remove Indy Remove Puzzle
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

Pixel 143
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3D Art Styles For Games

Moonmana

By the way, artists sometimes offer interesting and unusual solutions by mixing low poly with other styles to create amazing in-game experiences. This style can be a nice option for adventure, mystery, and puzzle games. Fantasy Realism. Fantasy realism is used for games full of movement, action, and drive.

Art 52
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Six Truths About Video Game Stories

The Bottom Feeder

Our tiny company has been earning (well, "earning") a good living making indie computer games for 27 years now. We write super-retro, super-low-budget games that don't look great. Our game design is quite solid, but the stories we tell is what keeps us in business. I'm not a great fantasy writer. Never have.

Writing 57
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). The profiles make me think of something indie-looking.

Studios 52
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How to Create Video Game Atmosphere

Game Designing

Both are open-world action-adventure games with fantasy elements and similar mechanics. All of this creates a more lighthearted fantasy world. We feel the desire to protect this beautiful world and the characters we meet, playing nicely with the game’s story. Is your world stormy and moody, or bright and sunny?

Games 136
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.