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3D Art Styles For Games

Moonmana

The main objective of 3D realism lies in the creation of immersive experiences and in making players believe they are a part of the game’s world. A vast majority of all triple-A projects – simulators, shooters, strategy games, and others – are developed in this style. Fantasy Realism.

Art 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Leszek will demo the development of a 2D game with audience interaction. Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. In her free time, she enjoys developing games about Antarctica with Godot.

Demo 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding. Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games.

Engine 52
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 3

Designer Notes

It must have been a difficult game to design for many reasons, one of which is that many of the US’s historical actions, such as the invasion of Iraq, backfired horribly, which players would presumably want to avoid. However, when you read the rules for the game, it comes across like a Bush administration neo-con fantasy world.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. You can date in this game, but only women, because Adachi is a man. That would be bad.

Writing 52
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Donkeyspace AI Interview

Designer Notes

He has now added a fantasy version of the tournament where viewers can bid on different leaders before the games begin and then track their success, as one might do in “real” fantasy sports. I’m curious about all-human, no-AI Civ.

AI 52