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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Hello, loyal Kristalans and faithful fantasy fanatics! Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Let's get immersed in the dark fantasy world of Kristala.

Dev 52
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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

I had been playing the Supergiant Games game Hades and started wondering what the River Styx could look like in a fantasy/fairy tale world. I used the fog and lights to create the mood and added particle effects, wind, and animated mesh and materials to finish up the piece. Finish with a film-quality cinematic like Aurore's!

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. link] Rigging / Animation. If you're just joining us, welcome!

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. Rigging / Animation. Klaus also created a custom facial rig to allow the character to properly emote during gameplay.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Hello, faithful feline-lovin' friends and fantasy aficionados! This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. link] Rigging / Animation.

Dev 52