Remove Feature Remove Graphics Remove Rigging Remove Shaders
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.

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Why I still use Unity

Radiator Blog

The basic consensus is that Unity's advantages have been crumbling for years, and its attempt to challenge Unreal on high-end graphics has meant neglect everywhere else. For him it's not about the graphics, it's about source engine access and engineering processes. Unreal lately. Why use Unity when Unreal is better?

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. Architects the game’s major technical features and framework, then gradually shifts to managing the engineers that join the team and keeping them tasked out and productive.

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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Level editor allowing players to create their own tracks is one of the main features. We created 4 UV sets of each car and wrote a shader that swaps them. Adjusting mesh, rig and skinning needed a couple of iterations.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

He will show new features such as the reworked Global Illumination probes, anisotropy, and how a project like the TPS demo fares on Vulkan. It's much faster and we can instantly see the effects as we modify the shader. Demo: Character rigging using Skeleton2D | Matejs Balodis. All that happens on the CPU.

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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton. 9, to hear all the latest technologies in AI and graphics. Don’t miss the special keynote , presented by our CEO Jensen Huang on Nov.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021.

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