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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. This led us to design the combat not as a means to end an engagement, but as a vehicle for player expression and creativity.

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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

However, if you are going to try the weapon-break trick in your game, you MUST make sure the player has fun, workable, VARIED weapons to switch to. And if you are in a college studying Game Design? The Physics Engine A game's physics engine is one of those invisible things most players will never think about.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

So author Reki Kawahara drew on his familiarity with the games of the day and their systems to create what he thought would be a super-cool virtual reality game. Once consumer VR hit in 2015, we discovered a lot about VR game design. But this is kind of a holy grail of game design for me, so I’d love to see it work.

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The Forgotten City (2021) revisited

Radiator Blog

I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City. Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. From a game dev perspective, it's been fascinating to play. The Forgotten City (2021).

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

However, Tencent loves to make its internal developers fight over the same prize, even if it means making the same game twice. Many of the reviews of these earlier games took issue with a lack of content and frustrating first-person controls. TiMi’s port of PUBG was called PUBG: Army Attack.

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